
The Combat Squads rule, which allows you to split larger squads into smaller ones before deployment, also lives here. The codex has a new ‘Deployment Abilities’ box-out for rules which details all the common variants on deployment – Deep Strike (here ‘Death from Above’ or ‘Teleport Strike’, which are the same thing but for fluff reasons have different names), which allows a unit to drop into the battlefield more than 9″ away from an enemy unit, outflank (uh, ‘Outflank’), infiltrate (Concealed Positions), and so on. The rule now specifically incorporates the new AGENT OF THE IMPERIUM keyword from Psychic Awakening, rather than you having to refer to those entries and work backwards to know including them without breaking doctrines was allowed. The version in the 9th edition codex functions the same as it did in 8th edition after FAQs adjusted it to force you to change doctrines from Devastator to Tactical on turn 2, and Tactical to Assault on turn 4. Combat Doctrines gives Marine armies army-wide boosts to their weapons’ AP depending on the mode the army is in.Shock Assault gives Marine units +1 Attack in any combat phase after they charge, are charged, or heroically intervene.This has been changed to specifically exempt CENTURION units. Bolter Discipline lets Marines rapid fire bolt weapons if they remain stationary or are Terminators or Bikers.ATSKNF (And They Shall Know No Fear) lets a unit ignore Combat Attrition modifiers, a change from the prior edition’s rule that had Marines re-roll Morale checks.This is an army-wide special rule for Space Marines that incorporates four key rules: And They Shall Know No Fear, Bolter Discipline, Shock Assault, and Combat Doctrines. There’s been some subtle but important changes to the overall faction rules here, and some helpful clarifications.įirst off, there’s the Angels of Death special rule. Welcome to Codex: Space Marines Faction Rules Captain with master-crafted heavy bolt rifle.
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The review we’re mostly keeping an eye toward what’s changed from last year’s book, but we’ll be following up next week with an article on how to get started with the new book. With such a huge raft of stuff to look at, we’re going to opt for the easiest method of starting from the front and working through- so Faction Rules first, and then onwards from there. Finally, as this article goes live Liam and James will be playing with the new Marine and Necron rules, ready to produce an Editor Showdown battle report seeing how it all works out on the table – so look forward to that one later in the week too! The Crusade options we’ll cover in their own article, looking at how they fit into the wider context of Crusade campaigns, and although we touch on some of the key changes to them here, later in the week we’ll have a detailed examination of how all this affects the various different supplements. We’re going to cover all the big changes here, along with all the new stuff. With such a stacked set of stuff to look at, this is going to be a lengthy one! As always, our thanks to GW for the review copy. Fear not if you play one of those chapters – although the base Chapter Tactics are in here, there’s a further run of codex supplements similar to the existing ones for the First Founding Chapters three of these are coming out in November, while the Dark Angels are ‘early next year,’ whatever that means.Īs well as incorporating the Marine Weirdos, this book is a full-fledged 9th edition publication, with Crusade options, unique secondary objectives for Matched Play, a completely revised list of stratagems and relics, and of course a ton of rules for all those new units we mentioned before. Blood Angels, Dark Angels, and Space Wolves) as well as the veterans of the Deathwatch. It feels like we’ve only just been down this road, but it’s a new edition and so it’s time for another Space Marines codex, accompanied by one of the largest model releases we’ve seen in a long time (though notably not all coming out this week – instead it’s likely to be spaced out over the next couple of months).Įxcitingly, this book not only covers the ‘vanilla’ Chapters we’ve come to expect will be included here, but also the divergent ones which previously had their own standalone codexes (i.e.
